Games That Should Be Released on Wii/DS

By funsohng
 Yes, I’m a pretty hardcore Nintendo fan(wait, i dont like mario that much tho ‘0′), and I only own Wii/DS for my gaming, if you do not include my PC. So, at least for this generation, Nintendo is the king of the gaming industry. DS and Wii are making more than triple the money they required to make those systems, and the games they created are considered as great revival of classics, for example, Mario Kart Wii, stepping over the disastrous predecessor(I personally didn’t like Double Dash, although I loved Peach/Daisy team because they were so annoying to my opponents every single time I switched the driver). But as a somewhat hardcore gamer, I do feel that Wii and DS are not giving sufficient opportunity to the more “core gamers”, as Nintendo puts it, to enjoy Nintendo’s inventions and restrict their choices to very limited selections. Surely enough, Nintendo’s first-party library is almost flawless, and it does happen to have a lot of third-party developers under its wings, but this doesn’t mean better choice for hardcore gamers. Rather, since the company’s change of shift from focusing on gaming population to more broader sense, that anyone can play and enjoy video games, brought somewhat unnecessary side-effects that caused complaints among the core gamers. Since Wii and DS is “family-friendly” the chance became slim to have deep, challenging, and epic games, and Wii became a system with enormous library of easy to pick-up-and-play (and-throw-away) games. This eventually brought discontent among Big-N fanboys, who were, expecting better collection of games.

 Wii and DS does have many good third-party games that are exclusive only to them, including Suda51’s No More Heroes, few Atlus games, Tales of Symphonia and so on. However, the advantage of having two mind-blowing control scheme (motion-control and touch screen) brought unwanted effect of third-party developers thinking that if they just make a half-baked game and appeal to the less informed public (AKA casual players) with ”unique” control scheme, they will have quick money. This trend of events drew the existing hardcore gamers to detract themselves from Nintendo’s console (except for those who are Big N fanboy to their bones, such as me) and that eventually led to chain reaction of hardcore games to be mostly released on XBOX360/PS3. As a owner of fairly high-end PC, and soon-to-be-owner of PS3, I do feel the Nintendo’s decision of downgrading the graphic and massively publicizing the unique control scheme was a double-edged plan, since, even though they did attract a lot of newcomers, they lost many of their truest fans. This very unfortunate turn of events gave Wii and DS (Especially Wii, since PSP is just dead as in gaming) the way it is now, with bunch of shovelware taking cash from the unexperience gamers while disgusting the hardcore gaming population.

 Therefore, I believe that some games for Wii and DS should be made (although im pretty sure these will NEVER happen) to ensure the the publicity and trust from both casual and non-casual gamers(mostly hardcore gamers, because the casual gamers are having great time with their Wii-Sports alone). I am very aware of this kind of posts/lists/topics were made countless times, but I just had to make one myself. This list of games were picked based on personal preferences ONLY, and if you do not agree with the games I am about to present, and you feel these games should be thrown at your annoying 5-year-old brother, so be it, I wouldn’t mind, they need to get beatings anyway, just don’t throw at my face. Any disagreements or comment would be helpful, though, if presented in reasonable and courteous manner.

 

 

Touhou Project or Project Shrine Maiden (Wii)

Behold, Erin-sama strikes.

Behold, Erin-sama strikes.

Genre: Shoot ‘em Up

About: For those who do not know what Touhou is, fear not, because this game is not much known on the Western World. However, in Japan, this game is one of the most massive hit in the doujin market, maybe even surpassing Tsukihime and Higurashi no Naku Koro Ni. The game is an arcade shooter, much like those 1945 Strike series that drained quarters out of your pockets in the game centre. The one thing about this game is that it is brutally hard, yet amazingly beautiful. The game is known as Curtain Shooting Genre, since the “curtains” of bullets appear on the screen, resembling colourful fabric. In the boss battles, the bullets pretty much fill the whole screen, and the players’ best chance is to recognize the pattern and hope their fingers moves fast enough. The game, as I said, is a massive hit in Japan, as well as in doujin communities all around the world. There are countless doujin games, novels, doujinshi, and MAD movies based on Touhou Project (type “東方 MAD” or “touhou mad” in Nicodong or even in Youtube, and you will see what I’m talking about), and the series is regarded as masterpiece every single time it appears on Comiket. Surprsingly, the game is sorely made by one person, ZUN, who also works for commercial game companies.

Why?: Let’s face it: Touhou Project is the one of the most entertaining, challenging, and beautiful shooter in the world. Those who haven’t tried it, be sure to check the Imperishable Night, I believe there’s a English patch for it, and personally, it’s the best of the series, not to mention that it is actually easy enough to beat the game for the beginners(on easy mode, of course). It is one of those old-school arcade games like Megaman and all: although the game is simple (and punishingly hard), you just want to play over and over again. Erin-san and Reisen owns too, so there we go. Moreover, the game has one of the best soundtracks on the history of gaming, so I think it definitely deserves a big-time debut.

How?: Since Touhou is fairly short game, I think one disc should contain at least 5 games. Or they may even utilize the dual layer technology to have every game on the series, from 1 to 10, plus the Immaterial and Missing Power(an official series of the game that is actually a fighting game rather than traditional shooter genre) and Bunkacho(a weird game where you take photo rather than shoot bullets). Or even a spin-off or real sequel would be alright too. And Phantasmagoria and Immaterial of Missing Power should have online-support.

Controls?: It’s a traditional arcade shooter, and it doesn’t really have to be on Wii, since it would not be a good idea to implement motion controls here(I don’t even know how that will work in the first place). But Wii is the best console to work with since it’s cheap for the developers to make. Anyway, the control, i believe, should be on classic controller. L/R as the SLOW button, B button as Spell Cards, A-button as Fire. Wii-mote would be a little hard one to work with, since using A-button is basically no-go for this kind of fast paced game. I’m thinking of holding Wii-mote horizontally, like when you would play Mario Kart Wii, with B-button on the bottom as slow button. 2 and 1 button can be Fire and Spell Card buttons respectively.

Possibility?: 0%. Sadly, one can only dream this game to come true. ZUN, the developer of the series, officially stated that Touhou series will never be on commercial world. If it did, the series would have been already ported to PS2, DS and so on, with anime series spanning at least over 2 seasons with at least 52 episodes. So, keep dreaming fellas, it will never happen. Ever. Although, there is a fan-made homebrew game project that is going on right now for those of you who have modded your Wii.

 

 

Metal Gear Solid 2 remake/spin-off (Wii)

I will C4 you ass up. I mean it.

I will C4 you ass up. I mean it.

Genre: “Tactical Espionage Action” or Stealth Action. You choose.

About: … So. Solid Snake. Should I even elaborate what this game is about? Haven’t we all, at least once in our life, heard of this bandana-wearing, cigar-smoking, Nikita-wielding spy who reads Playboy magazine under his cardboard box? This game is a spy game that pretty much invented the genre.

Why?: … So. Solid Snake. Should I even elaborate why this game should be on Wii? Any fan of gaming will welcome the all-time favourite pervert spy to conquer the “Family-Friendly” console and blow it up with C4 million times over. Man, wouldn’t it be great. And personally, Twin Snake, GC remake of the original Metal Gear Solid on PS1, was a great success as in gameplay, and I think it is the best game I have on GC.

How?: To continue with Twin Snake’s path, a MGS2 remake wouldn’t be bad. Or, a remake of MGS2 Substance. However, a spin-off of the series would be a nice welcome, since everyone seems to love the word “Original”. Online support would be nice too.

Controls?: This game, since it wouldn’t be much different visually from the original (or if it’s a spin-off it would be significantly uglier than MGS4), will have to use a lot of unique motion control scheme Wii has to offer to be “different”. The game will be played with Nunchuck and Wii-mote. It will be fairly straightforward, with A-button being Action and B-button being attack. 1 or 2 should be the CODEC, C-button to crouch, and possibly Z-button to go into first person mode. However, if it is a spin-off, they should implement the MGS4 control scheme, which highlitened more on action and shooting, but still keeping the stealth part intact.

Possibility?: 20%. Right now, Kojima is having rest after finishing MGS4. We should give him some time to think about this, although it is very unlikely that this will happen. However, he did make a game for DS(Lunar Knights or Bokura no Taiyou 4), so who is to say he won’t make another remake for everyone’s favourite spy adventure on the Nintendo’s console?

 

 

Okami Spin-off (DS)

Amaterasu-sama will draw sun on you face.

Amaterasu-sama will draw sun on you face.

Genre: Action-Adventure

About: Capcom’s Zelda-clone became a unique franchise when it was first released on PS2. The ability to use Celestial Brush was refreshing take on the already populated genre, and by the result, the game turned out to be a masterpiece, enough to stand shoulder-to-shoulder with its mentor, the Legend of Zelda. However, PS2’s limited controls blocked the Celestial Brush to be at its best, and it was then when the publisher decided to make a port of this graphically stunning game for the Wii. Now the game seems to be more engaging, thanks to Wii’s unique control scheme and still holds its value after number of years.

Why?: Anyone remember Pictochat? Yes, the free software that is included in your DS firmware to hug you everytime you turn on DS but no one really uses it. Pictochat and other games that make you draw proved that DS’s touch screen is best for drawing than any other system. So, drawing and brush… see where I am going? Yes, it would be amazing to use Celestial Brush with your stylus. Not only it would be easier, but it would just feel natural to draw, rather than wiggle your hand in the air or (for godsake) spin your thumb to draw circle with analog stick.

How?: It would be a spin-off. I haven’t finished the game myself so I am not sure if the game has capability of being a franchise. The game will be similar to the original game with full 3D, beautiful graphic that uses DS’s hardware to its fullest, and stylus controlled. One other option one can have is top-down camera, something like what they did with Phatom Hourglass. In that case, some of the Celestial Brushing skills would have to be revised, especially the sun, since you won’t use it since you really can’t see the sky.

Controls?: Completely Stylus controlled. Attack will be done with slicing the touch screen with stylus and so-on. However, one thing I am not sure is how the second screen on the top will be utilized. I really loved the note-taking map on Phantom Hourglass, and not sure if it should be utilized in a game that’s already called as Zelda-clone. Another thing is the moving. I believe L-button should definitely be used to pop Celestial Brush screen up, and then it makes an option of played controlling the character with D-pad. So, it’s up to developer’s choice, if they are making one.

Possibility?: 2%. Chances are, we will never see this come true. First of all, Clover Studio, the original developers of the game, were dissolved by Capcom, so we won’t see their games ever again(well, they made Platinum Games and are making MadWorld and Infinite Line, but chance of them gaining the franchise right is very slim, if not impossible). and second of all, although Capcom did release the port of the game on Wii through ReadyAtDawn Studio, I wouldn’t count on them making another, full-fledged, different Okami. Maybe Capcom is busy with RE5, who knows.

 

 

Final Fantasy VI remake (DS)

Locke, you bastard. Celes is mine, I say, mine!

Locke, you bastard. Celes is mine, I say, mine!

Genre: RPG

About: This game, I believe, is the best RPG ever made. Yes, I think it is above FF7. Yes, I think it is better than FF10. Yes, I may be little crazy. But this game was my first real JRPG, and it was made so well that I, a turn-based-RPG-hater, converted myself into the epicness of JRPG’s. The game has about 14 playable characters, much more than a normal FF game. The storyline is one of the best on the series, and is constantly recognized as one of the series’ best entry. And Tina’s Theme (the Overworld theme or Terra’s Theme in NA) owns too much to be ignored. And I believe the game has one of the most memorable villain in the history of FF, or even gaming history itself, as the devilish Kefka’s actions are enough to make you shiver even through 16-bit style graphic.

Why?: Most recently, Square Enix released FFIV on DS, completely remade with 3D graphic, only to be acclaimed as the Best DS RPG around. Now, do that with FF6. … It’s too much for me to even imagine. The opera scene would be epic. Truly epic. And Kefka’s laugh will be once more full of evil. And Edgar’s chainsaw would be most impressive. And Celes would be really hot. I mean, really hot.

How?: same as FF3 and FF4 remake. Just don’t make it like DQ4 or Chrono Trigger where they kept the same graphics. I want a whole new game, Square, just don’t forget that.

Controls?: Just like I said, it should be same as FF3 and FF4 remake.

Possibility?: 70%. From looking at Square’s recent milkage of remakes on DS, this one might actually come true, should come true, and must come true. This is one instance where milking is welcome.

 

 

Portal Wii

I love thee.

I love thee.

Genre: First-Person-Puzzle

About: Once upon a time, there was a computer named GlaDOS. She really loved cake. But unfortunate GlaDOS was not able to make a cake. So GlaDOS tricked a person to be in a science experiment and be baked as…[indistinguishable voice and static] Unforunately, GlaDOS was destroyed by the person and her adorable companion cube. And she still resides in our heart, singing Still Alive…

Why?: Because the cake is a lie.

How?: By having [Subeject Name Here] to be baked as… [indistinguishable voice and static]

Controls?: A-button for Blue Portal, B-Button for Orange Portal, C for jumping, Z for action.

Possibility?: 0.05%. Maybe BLACK MESSA. That was a Joke. HAHA. Fat Chance.

 

 

Gyakuten Saiban Wii (or Ace Attorney Wii)

Objection!! I am Kira.

Objection!! I am Kira.

Genre: Courtroom Adventure

About: “Objection!” is all you really need to know about this game. This is kind of game where you challenge the police corruption and inefficiency of our justice system with throwing evidences and witnesses’ faces and spamming “Objection” every single time anyone says anything. Warning: this game holds potential to break through the barrier between the reality and virtual reality. You might go out and point at you fat-ass teacher and yell out “Objection!”, with sudden urge to right the wrong. However, Capcom is not held responsible for any kinds of events or damages caused by these types of incidents and highly advise the players to realize Mia Fey does not exist.

Why?:
Pheonix – Objection! I believe the prosector is asking a redundant question.
Judge – Objection sustained. I do not see why the prosecutor should ask such a dumb question.
Edgeworth – … What!! Gu…….

How?: More episodes(about 10 episodes), motion-control utilization(something like what they did in the fourth one with finger prints and all), maybe voice actings(keep the Japanese voice, I beg you). But the most important thing is the Wii-Speak. A person needs to say “Objection!” playing this game. Otherwise it’s like playing Guitar Hero with no volume.

Controls?: This is a visual novel game. All you really need is A-button. And maybe B-button for the Court Records and Profiles. and hold 1-button for yelling “Objection”. Other than that, it will be fairly straightforward, other than some evidence handling parts.

Possibility?: 10%. Capcom is now making Gyakuten Kenji (Turnabout Prosecutor would be the literal translation) and also the PC version of the games. Sam & Max made it to wii, so why not Pheonix Wright? Although I do highly doubt that, if this game does come to Wii, it would be a new game with new storyline. Capcom will be cheap and they will give us another port. (sigh)

 

 

Burnout Wii

Did I get Aftertouch? Did I get it, Goddamn it!!

Did I get Aftertouch? Did I get it, Goddamn it!!

Genre: The Official Breaker of Friendship

About: Personally, first time I played Burnout was in Bestbuy, trying out the all-new Revenge(which is not that old). Back then, I thought it was just a generic racing game. But these cars –very, very aggressive cars– started to run into me. So I was very confused, because I was sure they don’t really do that in Gran Turisumo. Well, it turned out that Burnout wasn’t really a racing game. I worked at my local community recreational centre, and they had an XBOX and the Take Down. To me, the game was one of the best game I  have ever played. I never had so much fun racing (… fine, running into somebody, if you really want to call it like that) since I played Mario Kart on my very first console, SNES. The graphics were top-notch, and running into somebody was just damn too fun, especially during split-screen and owning the guy very next you. This game is one of those games that succeeds the path of Mario Kart and Super Smash Bros., and breaks the strongest bonds of friendship with just one shot.

Why?: Wii’s control, I believe, is best for two kinds of games: racing and FPS. Sadly, both are also the one of the most weakest selection in Wii’s library. And of course, Burnout is a such a well executed game that it needs to be on every console, no matter the reason.

How?: Port, remake or Wii-Exclusive. I don’t really care, just bring it over here, goddamn it.

Controls?: It’s a racing game. So obviously it will utilize the motion-controls used in Excite Truck and Mario Kart Wii. But motion-control should be modified a little because as eveyone felt it with Mario Kart, the one with Wii-Mote just can’t beat the one using GC-controller. A classic controller, Nunchuck, and GC-controller option would be essential.

Possibility?: 50%. The game is owned by EA, so that’s little hard, but EA do make games for Wii. As long as EA themselves don’t make it and leave the development to the Criterion Games, it will be epic. But the game hasn’t been announced yet, and EA may just be a bitch as they always used to be and just decides to release shovelware after shovelware for poor Nintendo’s console. Seriously, why can’t Wii get something like Dead Space from EA?

 

 
Kingdom Hearts III (Wii)

Riku pwns all.

Riku pwns all.

Genre: Action-Role Playing

About: Disney + Square. That’s all there needs to be said. Another good thing is that developers are a team in Square Enix, so don’t worry about getting something like High School Musical. They know what they are doing, and they know it good. And you get to beat up monsters with huge key. And you play as a spiky hair dude. That’s classic. That’s Square.

Why?: Final Fantasy went to PS3 and XBOX360. Shin Megami Tensei went to PS3. Dragon Quest went to DS(we will have to see more of this to know if Square’s going to make DQ only on DS rom from now on though). Tales is multiplatform, as it was always used to be and will be. Star Ocean went to XBOX360. I think that pretty much sums up why at least Kingdom Hearts should be exclusively on Wii.

How?: A full-fledged sequel. And no High School Musical or anything like that.

Controls?: Not really sure, because I haven’t played the game in a while, and I don’t know how the console versions work. Maybe a wiggling of Wii-mote for attack? But then again, it’s a card-based system, so button should feel more natural.

Possibility?: 10%. Sadly, Square isn’t really paying much attention to Wii other than for spin-offs. The good thing is, though, Kingdom Hearts III is not announced yet, and Square is currently focusing on making spin-offs of the series on handhelds, so we will have to see how this will turn out.

 

 
Star Wars: Rogue Squadron 4 (Wii)

Red 1, Red 1, where the hell are you, over.

Red 1, Red 1, where the hell are you, over.

Genre: Space Combat Sim

About: Rogue Squadron 1, released on N64, was recognized as one of the most beautiful game of the time. Then, Rogue Squadron 2 invaded GC on its launching day, only to be known as one of the best looking game of the generation(some says Wedge Antilles, the pilot, has more poligon than Leon from RE4, which was released fairly late in the GC’s life-span), not to mention the terrific gameplay designs. Although Rogue Squadron 3 did fell little short, most critics agreed it was an enjoyable game with good graphics. It is one of the best flight sim out there, although it is little on the hard side.

Why?: Rogue Squadron was always Nintendo’s boy. And right now, Nintendo really lacks in flight sims. And no good Star Wars game was released in a while(Force Unleashed wasn’t that good). And as a hardcore Star Wars nerd, I want to pilot X-Wing once more and blow up Death Star. Flying in Battlefront series wasn’t really there. I had a dillema of which one to put on the list between this and Jedi Knight series, but after looking at Force Unleashed, I realized action games should be button-controlled. And Jedi Knight is originally a first-person shooter(play the first and second one. it’s first-person. Well, the second one starts out as first-person and changes.), so it deserves great graphics. But Rogue Squadron needs motion controls. It will be just damn too fun.

How?: I haven’t played the third of the series myself, because I just couldn’t get it. But I heard the on-foot missions in the third one wasn’t executed very well, so my suggestion is to take it out completely. The game’s title is “Squadron”, so focus on combat sim. And I also heard that classic battles were now all covered, so why not in Clone Wars Era? Battle of Coruscant would be dazzling to see. Just don’t make another Lair, that’s all.

Controls?: Latest Factor 5 interview suggests that they really like the IR-aiming of the Wii-mote, so why not use that.

Possibility?: 50%. This one, surprisingly, looks like it has potential to be true. First of all, Factor 5 IS making a game for Wii right now, and although the publisher is not decided yet, it may be LucasArts after all. And also, LucasArts is making a Rogue Squadron compilation, with all three games in one disc, with motion controls. There are definitely some light on here, and we will have to see if this one is actually going to true. But personally, any Factor 5 game would be a nice welcome, as long as they don’t make another Lair.

 

 

Other Games

Golden Sun (DS/Wii) – I haven’t played the game myself, only got to about first 2 hour or so. Therefore, I really don’t know anything about the game, only that this is a defenitive Nintendo fantasy RPG. Wii really needs a major RPG game, and right now, all I can think of is Arc Rise Fantasia and Tales of Symphonia 2. But it may just turnout to be a handheld follow-up, like its predecessors. Anyway, Golden Sun did look good on GBA, and Nintendo really needs original RPG franchise on their consoles.

GTA: San Andreas Stories (Wii) – Godfather was awesome game on Wii, and San Andreas was awesome game on PS2. Mix those two, with Godfather control schemes and San Andreas gamepley and storyline, you get yourself a great gang game.

The World Ends With You (Wii version or DS sequel) – this is same case with the KIngdom Hearts: Wii need a definitive RPG franchise. This unique game seems to be little on anime style to be on 360 and PS3 so let Wii have it. Or DS sequel would be awesome.

F-Zero (Wii) – Seriously. When are you coming back, Captain Falcon?

3 Responses to “Games That Should Be Released on Wii/DS”

  1. Bruce Lee Says:

    Holy Sh*t how long did it take u to write it up man
    nice post, too bad theres no eroge on Wii lol

  2. master of common sense Says:

    OMG BURNOUT
    I LOVE BURNOUT

  3. ㅁㄴㅇㄹ Says:

    Who am I???

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